Wednesday, March 2, 2016

Children's Media and the Call to Adventure

the most enticing stories to me, ever since I was a child, have always been the stories that start off with the call to adventure. That moment where the hero's given the choice to leave the ordinary and enter the world of extra-ordinary, a land where the rules and laws of our own are subject to change. I've always liked watching the good guy win, as I think almost everyone does, but it I've never not wanted the hero to succeed; even when I had the chance to play that hero in other forms of media. I never found anything besides the role of the Paragon interesting. I never knew about the mythos and the literary function of this format until I came to learn more from film, and knowing how to tell those stories is both exciting and deflating. 
I don't know if I can experience that wonder of seeing an adventure like Treasure Planet or The Black Cauldron unfold on screen, or be captivated when reading a kid around my age going on an other-worldly adventure when reading through the pages of Gregor the Overlander. The days of that wanderlust are behind me, traded in for complex thought, literary analyzation, and contemplative processing. Or maybe they aren't, and I just haven't found another story like that. All I know is that I hope to get the chance to create something like that for another child growing up one day, and I hope it's as beneficial to their life as all the heroes in mine have been. 

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