
This is kind of mixing it up, since Undertale is a video
game, but this game deserves some serious credit when it comes to raising some
big questions about media and video games in general. When a player is in
Undertale the player is forced take morals under consideration, which isn’t
something that is usually done. In most game, the objective is to defeat your
opponent and move on. Undertale makes the game question w
hether or not
defeating them is the only option. While being blocked by a character in a
game, the player's initial reaction is to try and kill them. In Undertale, it is
very possible to do this, but it isn’t the only option. You are then faced with
the option of killing for the sake of getting through the game easier, or to show
mercy to those you have to get past.

And
another thing, there is no such thing as a reset. Once you have killed someone
in the game, the game will remember it and it will have an effect on future
run-throughs whether it is thought a character’s dialogue or even the outcome
of the game. Crazy right? It really brings to light how mindless gamers can be
when it comes to combat games and Undertale brings that issue to light. Even if
a player chooses to kill every character they come across, they are forced to
face the fact that they are choosing to kill someone. I think it’s really
cool that the creator of this game was able to find solid ways of bringing a
sense of reality to the gaming world.
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