Ever since I was young, video games have been a part of my life. I was one of the generations that grew up with them, and what the guy in Indie Game: The Movie said is right; I do feel a claim to them. I've grown up with franchises that were just starting out when I was in my adolescence, and provided me with incredible stories, characters, and endless entertainment that now it pains me to see how they're being used as cash-cows and not even hiding it anymore.

Now, those franchises have spawn multiple other sequels (some good, some bad) and are very, very far down the generational gene pool. At this point in my life, I've given up on Call of Duty and have started to dislike Halo. Their storytelling and single player campaigns are being sacrificed for online multiplayer game-types and updated specs. Even the games that are supposed to be story oriented are losing their touch because companies start to ride off of their namesake and expect it to be liked (looking at you, Bethesda). The thing is, I don't get why they can't try for both. Story is so essential to us as humans, because we've been so attached to them since our creation. Hell, even our creation is a story that we still read about! So why isn't it happening?
I mean, the indie genre has taught us it's possible, and many games in the genre have an incredible art style and still have an amazing story that people will play for hours on end. Games like So Many Me, Volgarr the Viking, Rocket League, and Gone Home are just a few that have come recently that prove it's a possibility. Rocket League is even bridging the gap between consoles and PC, soon to allow any and all players to play together from any device! However, while these games are an inspiration and are looked as a special treat, they're still being stifled by the big-name companies.

Luckily, not every game company plays this way. You have companies like Nintendo who keep old classics alive like The Legend of Zelda, Mario, Pokemon, Pikman, and Starfox by recreating them into new games with all sorts of new gameplay and concepts. While it may not feel like the most original ideas, they do bring out new titles like Splatoon to counter balance and remain a more family friendly outlet. Nintendo was a key part of my childhood and will remain a key part of my life with video games because they've always felt the most genuine about creating a game that I can really, really enjoy. They've found a way to capture the lightning of originality and freshness that comes from indie games and combine it into a Triple-A format. And for that, they'll always have my support. Hopefully, one day, every game developer can feel the same way and not feel stifled by this ever-growing industry.
Triple a titles often destroy an amazing franchise for the same reason massive movie producers do. its simply because they are chasing a profit. companies like EA will continue this practice no matter ho much we yell because people vote with their wallets. if we want to see a change for the better then we have to make it happen.
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